Archive for March 15th, 2014

Animaciones en OpenFL

Saturday, March 15th, 2014

Click en la imagen y controla al personaje con las teclas de dirección.

Fallback or ‘alternate’ content goes here.
This content will only be visible if the SWF fails to load.

Estoy haciendo algunos experimentos con OpenFL. Muy rápido y potente a la hora de desarrollar aplicaciones Flash.


import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.events.Event;
import openfl.Assets;

class Player extends Sprite {

var bitmapArray : Array;

var i : Int= 0;

var moving_up : Bool = false;
var moving_down : Bool = false;
var moving_left : Bool = false;
var moving_right : Bool = false;

public function new () {

super ();
initialize();
}

public function initialize() {
bitmapArray = new Array();

var bitmap : Bitmap = new Bitmap();
bitmap.bitmapData = Assets.getBitmapData ("assets/images/player00.png");
bitmapArray.push(bitmap);
bitmap = new Bitmap();
bitmap.bitmapData = Assets.getBitmapData ("assets/images/player10.png");
bitmapArray.push(bitmap);
bitmap = new Bitmap();
bitmap.bitmapData = Assets.getBitmapData ("assets/images/player11.png");
bitmapArray.push(bitmap);
bitmap = new Bitmap();
bitmap.bitmapData = Assets.getBitmapData ("assets/images/player12.png");
bitmapArray.push(bitmap);
bitmap = new Bitmap();
bitmap.bitmapData = Assets.getBitmapData ("assets/images/player13.png");
bitmapArray.push(bitmap);
bitmap = new Bitmap();
bitmap.bitmapData = Assets.getBitmapData ("assets/images/player14.png");
bitmapArray.push(bitmap);
bitmap = new Bitmap();
bitmap.bitmapData = Assets.getBitmapData ("assets/images/player15.png");
bitmapArray.push(bitmap);
bitmap = new Bitmap();
bitmap.bitmapData = Assets.getBitmapData ("assets/images/player16.png");
bitmapArray.push(bitmap);
bitmap = new Bitmap();
bitmap.bitmapData = Assets.getBitmapData ("assets/images/player17.png");
bitmapArray.push(bitmap);

addChild(bitmapArray[i]);

addEventListener(Event.ENTER_FRAME, onEnterFrame);
}

private function onEnterFrame(evt:Event) {

if ( moving() ) {
removeChild(bitmapArray[i]);

i = (i + 1) % 9;

addChild(bitmapArray[i]);
}

if ( moving_up ) {
y = y - 1;
}

if ( moving_down ) {
y = y + 1;
}

if ( moving_left ) {
x = x - 1;
}

if ( moving_right ) {
x = x + 1;
}
}

public function moving() : Bool {
return (moving_up || moving_down || moving_left || moving_right);
}

public function up() {
moving_up = true;

}

public function down() {
moving_down = true;

}

public function left() {
moving_left = true;

}

public function right() {
moving_right = true;

}

public function stop() {
moving_up = false;
moving_down = false;
moving_left = false;
moving_right = false;
}

}