Animations in OpenFL

Click on the image and use the arrow keys to control the character.
Fallback or ‘alternate’ content goes here. This content will only be visible if the SWF fails to load.

I am experimenting with OpenFL. Very fast and powerful when developing Flash apps.


import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.events.Event;
import openfl.Assets;

class Player extends Sprite {

var bitmapArray : Array;

var i : Int= 0;

var moving_up : Bool = false;
var moving_down : Bool = false;
var moving_left : Bool = false;
var moving_right : Bool = false;

public function new () {

super ();
initialize();
}

public function initialize() {
bitmapArray = new Array();

var bitmap : Bitmap = new Bitmap();
bitmap.bitmapData = Assets.getBitmapData ("assets/images/player00.png");
bitmapArray.push(bitmap);
bitmap = new Bitmap();
bitmap.bitmapData = Assets.getBitmapData ("assets/images/player10.png");
bitmapArray.push(bitmap);
bitmap = new Bitmap();
bitmap.bitmapData = Assets.getBitmapData ("assets/images/player11.png");
bitmapArray.push(bitmap);
bitmap = new Bitmap();
bitmap.bitmapData = Assets.getBitmapData ("assets/images/player12.png");
bitmapArray.push(bitmap);
bitmap = new Bitmap();
bitmap.bitmapData = Assets.getBitmapData ("assets/images/player13.png");
bitmapArray.push(bitmap);
bitmap = new Bitmap();
bitmap.bitmapData = Assets.getBitmapData ("assets/images/player14.png");
bitmapArray.push(bitmap);
bitmap = new Bitmap();
bitmap.bitmapData = Assets.getBitmapData ("assets/images/player15.png");
bitmapArray.push(bitmap);
bitmap = new Bitmap();
bitmap.bitmapData = Assets.getBitmapData ("assets/images/player16.png");
bitmapArray.push(bitmap);
bitmap = new Bitmap();
bitmap.bitmapData = Assets.getBitmapData ("assets/images/player17.png");
bitmapArray.push(bitmap);

addChild(bitmapArray[i]);

addEventListener(Event.ENTER_FRAME, onEnterFrame);
}

private function onEnterFrame(evt:Event) {

if ( moving() ) {
removeChild(bitmapArray[i]);

i = (i + 1) % 9;

addChild(bitmapArray[i]);
}

if ( moving_up ) {
y = y - 1;
}

if ( moving_down ) {
y = y + 1;
}

if ( moving_left ) {
x = x - 1;
}

if ( moving_right ) {
x = x + 1;
}
}

public function moving() : Bool {
return (moving_up || moving_down || moving_left || moving_right);
}

public function up() {
moving_up = true;

}

public function down() {
moving_down = true;

}

public function left() {
moving_left = true;

}

public function right() {
moving_right = true;

}

public function stop() {
moving_up = false;
moving_down = false;
moving_left = false;
moving_right = false;
}

}

2 Responses to “Animations in OpenFL”

  1. Alfredo says:

    Ahora ademas de caminar puede cambiar de dirección, hacia arriba o hacia abajo.

    Now, besides walking, the sprite changes direction upside or downside.

  2. Alfredo says:

    Ahora con universo esférico.

    Now spherical universe.

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